Double Fine Adventure

Double Fine Adventure

2012
Double Fine Adventure
Double Fine Adventure

Double Fine Adventure

8.8 | en | Documentary

This documentary series follows videogame developer Double Fine as they set-out to create a classic point-and-click adventure game. The series follows industry veteran, Tim Schafer, and his team as they launch a Kickstarter campaign to fund the game and finally, three years later, ship the finished product to fans.

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Seasons & Episodes

1
EP20  Episode 20: We Did Our job
Jul. 16,2015
Episode 20: We Did Our job

After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and question what the project means to the studio and the games industry on a larger scale. A special package arrives that symbolizes the end of the adventure.

EP19  Episode 19: Last Call
Apr. 24,2015
Episode 19: Last Call

As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history.

EP18  Episode 18: Constipation and Defcon 4
Jan. 07,2015
Episode 18: Constipation and Defcon 4

December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that could seriously impact the team and the game’s schedule.

EP17  Episode 17: Deadline for Tim
Oct. 17,2014
Episode 17: Deadline for Tim

The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a tight deadline. Double Fine says goodbye to a longtime friend whose contributions to the project will be sorely missed.

EP16  Episode 16: This Time it's Just for Love
Jul. 09,2014
Episode 16: This Time it's Just for Love

Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins with a hard deadline in sight.

EP15  Episode 15: Evergreen Games
Apr. 10,2014
Episode 15: Evergreen Games

The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial sales figures.

EP14  Episode 14: I Think This is a Winner
Jan. 28,2014
Episode 14: I Think This is a Winner

The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute decisions continue to be made with regards to the business plan moving forward.

EP13  Episode 13: Crash Landing a Plane
Dec. 24,2013
Episode 13: Crash Landing a Plane

Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback on the game’s puzzles and cutscenes, and stress builds as the clock ticks towards release.

EP12  Episode 12: A Whole Different Game Experience
Nov. 01,2013
Episode 12: A Whole Different Game Experience

Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from outside the studio to complete the game's hours of cutscenes.

EP11  Episode 11: Ship it
Aug. 30,2013
Episode 11: Ship it

As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to composer Peter McConnell's home outside the city reveals his inspirations and approach to the game's score.

EP10  Episode 10: Part One of Something Great
Jul. 02,2013
Episode 10: Part One of Something Great

The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that splits the opinions of management.

EP9  Episode 09: Broken Age
Apr. 23,2013
Episode 09: Broken Age

Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team crunches to prepare the first trailer that will introduce the game and its official title to the world.

EP8  Episode 08: Adventure Games Are Not Dead
Mar. 07,2013
Episode 08: Adventure Games Are Not Dead

Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to the rest of the company for feedback. Tim goes on a juice diet.

EP7  Episode 07: We'll Handle it
Dec. 21,2012
Episode 07: We'll Handle it

The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain the projected course of development.

EP6  Episode 06: That Bagel Filter Thing
Oct. 26,2012
Episode 06: That Bagel Filter Thing

Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and coping with the tremendous amount of content that has to be created.

EP5  Episode 05: It's Gonna Get Hairy
Sep. 19,2012
Episode 05: It's Gonna Get Hairy

As the story and structure of the game continue to develop, the production team works to build an accurate schedule to accommodate the needs of development.

EP4  Episode 04: Walking Around in Our Drawings
Aug. 08,2012
Episode 04: Walking Around in Our Drawings

Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through which Tim’s story will come to life.

EP3  Episode 03: Codename Reds
Jun. 27,2012
Episode 03: Codename Reds

With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown bar crawl revisits the establishments that inspired code names for the studio's previous projects.

EP2  Episode 02: A Promise of Infinite Possibility
May. 11,2012
Episode 02: A Promise of Infinite Possibility

After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mentors stop by the studio to discuss what made adventure games special and how the genre needs to evolve.

EP1  Episode 01: A Perfect Storm for Adventure
Apr. 06,2012
Episode 01: A Perfect Storm for Adventure

Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure game in over a decade. The world's reaction catches the studio by surprise.

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8.8 | en | Documentary
Synopsis

This documentary series follows videogame developer Double Fine as they set-out to create a classic point-and-click adventure game. The series follows industry veteran, Tim Schafer, and his team as they launch a Kickstarter campaign to fund the game and finally, three years later, ship the finished product to fans.

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Cast

Tim Schafer

Director

Asif Siddiky

Producted By

2 Player Productions ,

Trailers